شرح موقعیت
We’re looking for an animator who can both create melee combat animations and implement them in Unreal, working directly with the founder and a gameplay programmer. What you bring Motion-capture cleanup and rigging experience are a plus.
مسئولیتها
- Animate player attacks, dodges, hit reactions, stagger and death.
- Create enemy attacks with readable anticipation, impact and recovery.
- Adapt and retarget existing animations where appropriate.
- Set up Animation Montages, Animation Blueprints and root motion.
- Coordinate hit timing and gameplay transitions with the programmer.
- Refine animations through hands-on play-testing.
- A combat-focused reel showing weight, timing and strong poses.
- Practical experience implementing animations in Unreal.
- Proficiency in Blender, Maya or MotionBuilder.
- Confidence working with existing rigs and placeholder characters.
- An eye for readable combat and a willingness to iterate.
نیازمندیها
- Animation
- مونتاژ
- Maya