شرح موقعیت
We’re looking for a gameplay programmer to turn an early prototype into a polished playable demo, working directly with the founder and a combat animator. What you bring
مسئولیتها
- Refine melee combat: stamina, dodging, attacks, hit detection, lock-on and input buffering.
- Build and tune enemy AI and boss behaviour.
- Integrate combat animations and synchronise gameplay timing.
- Debug existing systems and improve reliability through play-testing.
- Keep code, Blueprints and tuning settings understandable and maintainable.
- Strong Unreal Engine experience with Blueprints and C++.
- Demonstrated work on melee combat or third-person action gameplay.
- Experience with animation integration, root motion and enemy AI.
- Ability to work independently and collaborate in a small team.
- Familiarity with Git and Git LFS.
نیازمندیها
- unreal engine
- C++
- Git